Gravity Maze by Jack Le Hamster (Vincent Le Quang) Copyright (c) 2025 Vincent Le Quang. MIT; see LICENSE.txt. Original release: https://jacklehamster.itch.io/balance-your-vibe Source: https://github.com/jacklehamster/gravity-maze Source revision: 0865639bd4694ac521221d70be199491ed0dce45 Bundled dependencies (unmodified): - Three.js r128, MIT; vendor/THREE-LICENSE.txt https://github.com/mrdoob/three.js/tree/r128 - Cannon.js 0.6.2, MIT; vendor/CANNON-LICENSE.txt https://github.com/schteppe/cannon.js/tree/v0.6.2 Adaptations by AI Browser Games, 2026-10-11: - Host both exact library versions locally; omit the remote grass photograph. - Replace that photograph with a small procedural canvas texture. - Make the introduction scrollable/responsive in an inline player. - Gate physics until Start Game and send same-origin ready/start messages. - Prevent arrow-key scrolling, release keys on blur, remove debug console spam. - Keep the three-level sequence bounded and reset physics-body positions when switching levels; omit unreachable duplicated level-four branches. - Preserve author/license links and add noindex metadata and restrictive CSP. No external art, audio, fonts, tracking or API services are requested. The card image is an actual screenshot of this adapted game, cropped/resized. Modifications do not imply endorsement by the original author.